![]() What I mean is that if you have to daisy chain say 6 oil wells, then after the first two, double the track up so that when a 2nd train comes to pickup oil, it's not stuck at the first couple stops waiting for the track to clear. ![]() I have not come across any downsides to this set-up.Īgreed that plain double tracks don't help, but splitting out to a 2nd track after the first 'stop' can be helpful on longer linear runs (like some of the New World islands). This should also be the case on an oil consuming island presuming the oil-levels in the harbor never reach 0. When a next train arrives at a power station, the station still has 60-75 oil left, so there is a lot of growing space to make the track even longer, it should even work on Cape, although maybe you need two circles on cape.įor islands that solely produce oil and don't consume it the added benefit is that each train wil always bring the same amount of oil back into the harbor which makes it quite predictable. They will bring a huge load of oil, fill each Powerstation to a 100, and refill their holds in the refineries, and drop of whats left in the harbor, before beginning again. This way you get very long trains, and all 5 of them will be in use at any time if the track is long enough. Important is to give the trains no other option than to keep going, as sometimes they will make some wonky decisions. I have been playing around with the trains a bit and my conclusion is that a single one way track that goes around the whole island, making a stop at each station ( and come out the other side), both to refineries (if you have them) and power stations, seems to work best. I saw that if you Google 'best train layout Anno 1800', a multitude of answers come out: double tracks, triple tracks, single tracks with pieces of rail where the trains can pass each other, all these posts are from about a year ago. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. I must mention that I don't have the +15 water pump capacity buff from Waha Desher.Īll these islands have +50% productivity increase from working conditions and use 0 Workforce, so no police/fire station is needed, as no incidents can occur.This subreddit is all about the video game series Anno. TU for water pumps - the 3 gates (Biniam's Floodgate, Advanced Sluice Gate and Stop Gate) TU for fuel station - Feras, Printing Press and Extremely Loud Bell/Incarn8r TU for farms - Feras, Patented Seed Drill and Miraculous Steel Plough HM - Captain Moby, Captain Nineveh's Miraculous Lobster Trap and Long Range Bottom Trawl TU for lobsters - Feras, Printing Press and Bekonin (for optimal results use the +35% ForkTuN8 item) - The trade unions for lobsters are optional if you don't want every drop of lobster one can get Here are some islands where I tried using most of the space available for maximum results. ![]() ![]() This subreddit is all about the video game series Anno.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |